<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Happiness | Dylan Chiang</title><link>https://dylanchiang-dev.github.io/en/tags/happiness/</link><atom:link href="https://dylanchiang-dev.github.io/en/tags/happiness/index.xml" rel="self" type="application/rss+xml"/><description>Happiness</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-US</language><lastBuildDate>Sat, 27 Dec 2025 00:00:00 +0000</lastBuildDate><image><url>https://dylanchiang-dev.github.io/media/icon_hu_982c5d63a71b2961.png</url><title>Happiness</title><link>https://dylanchiang-dev.github.io/en/tags/happiness/</link></image><item><title>Paper reading: Video game play is positively correlated with well-being</title><link>https://dylanchiang-dev.github.io/en/post/video-game-play-wellbeing/</link><pubDate>Sat, 27 Dec 2025 00:00:00 +0000</pubDate><guid>https://dylanchiang-dev.github.io/en/post/video-game-play-wellbeing/</guid><description>&lt;p>#paper information&lt;/p>
&lt;p>&lt;strong>Title&lt;/strong>: Video game play is positively correlated with well-being
&lt;strong>Journal&lt;/strong>: Royal Society Open Science
&lt;strong>Year&lt;/strong>: 2021
&lt;strong>DOI&lt;/strong>:
&lt;/p>
&lt;hr>
&lt;h2 id="research-background">Research background&lt;/h2>
&lt;p>The impact of video games on mental health has long been controversial. Many policymakers and parents worry that excessive gaming will lead to psychological problems (such as addiction, anxiety), but past studies often have a fatal flaw: &lt;strong>heavy reliance on participants&amp;rsquo; &amp;ldquo;self-reported&amp;rdquo; gaming time&lt;/strong>.&lt;/p>
&lt;p>Psychological research shows that humans tend to be very inaccurate in their estimates of their own behavior. In order to break through this limitation, the Oxford Internet Institute collaborated with game companies (Electronic Arts and Nintendo of America) to obtain actual game telemetry data from players.&lt;/p>
&lt;hr>
&lt;h2 id="research-methods">Research methods&lt;/h2>
&lt;p>The study was one of the largest and most methodologically rigorous of its kind at the time:&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Sample Data&lt;/strong>:
&lt;ul>
&lt;li>&lt;strong>Plants vs. Zombies: Battle for Neighborville&lt;/strong> (Plants vs. Zombies: Battle for Neighborville)&lt;/li>
&lt;li>&lt;strong>Assemble! Animal Crossing: New Horizons&lt;/strong> (Animal Crossing: New Horizons)
*Total sample size N = 3,274 adult gamers.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>&lt;strong>Data type&lt;/strong>:
&lt;ul>
&lt;li>&lt;strong>Objective Behavioral Data&lt;/strong>: Record of actual game play time accurate to the second.&lt;/li>
&lt;li>&lt;strong>Subjective Psychological Questionnaire&lt;/strong>: Includes positive/negative emotional experience (SPANE) and psychological need satisfaction (PENS, such as autonomy, competence, and belonging).&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>&lt;strong>Analysis model&lt;/strong>: Use the original pre-registered analysis process to conduct correlation analysis between objective game time and subjective well-being.&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="main-findings">Main findings&lt;/h2>
&lt;h3 id="1-game-time-is-positively-correlated-with-happiness">1. Game time is positively correlated with happiness&lt;/h3>
&lt;p>Contrary to the stereotype that &amp;ldquo;the more you play games, the less happy you are&amp;rdquo;, the study found that there is a &lt;strong>significant and small positive correlation&lt;/strong> between objective game time and player happiness. That is, in this sample, people who played games for longer periods of time tended to report higher levels of happiness.&lt;/p>
&lt;h3 id="2-quality-of-experience-is-more-important-than-length-of-time">2. &amp;ldquo;Quality of experience&amp;rdquo; is more important than &amp;ldquo;length of time&amp;rdquo;&lt;/h3>
&lt;p>From the perspective of explanatory power, players’ psychological needs in the game are not fully satisfied (such as whether they feel free and dominant, whether they feel connected to others), which is more predictive of happiness than simply the length of the game.&lt;/p>
&lt;h3 id="3-self-report-bias">3. Self-report bias&lt;/h3>
&lt;p>The study reconfirms that self-reported gaming time is only moderately correlated with actual recorded gaming time, confirming that past studies that relied on self-reporting may have had larger errors.&lt;/p>
&lt;hr>
&lt;h2 id="research-significance-and-inspiration">Research significance and inspiration&lt;/h2>
&lt;h3 id="1-challenging-the-foundations-of-policymaking">1. Challenging the foundations of policymaking&lt;/h3>
&lt;p>Many restrictions on games (such as time limits) are based on the assumption that &amp;ldquo;the longer the time, the greater the harm.&amp;rdquo; The results of this study raise doubts about this and suggest that policymakers should pay more attention to the content and experience quality of games rather than simply one-size-fits-all duration.&lt;/p>
&lt;h3 id="2-a-new-paradigm-for-industry-cooperation">2. A new paradigm for industry cooperation&lt;/h3>
&lt;p>This research demonstrates the huge potential for data sharing between academia and industry. By analyzing telemetry data that cannot be faked, psychological research can move from &amp;ldquo;memoir&amp;rdquo; to &amp;ldquo;empirical science.&amp;rdquo;&lt;/p>
&lt;hr>
&lt;h2 id="my-understanding">My understanding&lt;/h2>
&lt;p>Although this paper was published in 2021, its methodological significance is greater than the conclusion itself.&lt;/p>
&lt;h3 id="1-the-power-of-data-honesty">1. The power of “data honesty”&lt;/h3>
&lt;p>We often unconsciously glorify or demonize our own behavior. &amp;ldquo;I played maybe 2 hours&amp;rdquo; in the questionnaire might actually be 4 hours. The greatest value of this Oxford University study is that it uses cold but honest server logs to burst the bubble of subjective recall.&lt;/p>
&lt;h3 id="2-correlationcausality">2. Correlation\Causality&lt;/h3>
&lt;p>&amp;ldquo;Positive correlation&amp;rdquo; must be interpreted with caution. This does not necessarily mean that &amp;ldquo;playing games makes people happy&amp;rdquo;, it may also mean that &amp;ldquo;happy people have more time and mood to play games.&amp;rdquo; But at least it effectively refutes the determinism that &amp;ldquo;playing games will inevitably lead to unhappiness.&amp;rdquo;&lt;/p>
&lt;h3 id="3-games-as-the-third-space-in-the-digital-age">3. Games as the “Third Space” in the Digital Age&lt;/h3>
&lt;p>Especially in games like &amp;ldquo;Animal Crossing&amp;rdquo;, players socialize, build, and express themselves in the virtual world. This is not just entertainment, but a &lt;strong>digital social and emotional habitat&lt;/strong>. When the real world is full of uncertainty, games provide a safe haven that is controllable, feedback-laden, and can gain a sense of belonging, which in itself is a manifestation of psychological resilience.&lt;/p>
&lt;hr>
&lt;h2 id="related-resources">Related resources&lt;/h2>
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&lt;p>&lt;strong>Reading date&lt;/strong>: 2025-12-27
&lt;strong>Notes organized&lt;/strong>: Dylan Chiang&lt;/p></description></item><item><title>Paper reading: The Savanna Theory of Happiness</title><link>https://dylanchiang-dev.github.io/en/post/savanna-theory-of-happiness-reading/</link><pubDate>Tue, 25 Nov 2025 00:00:00 +0000</pubDate><guid>https://dylanchiang-dev.github.io/en/post/savanna-theory-of-happiness-reading/</guid><description>&lt;p>#paper information&lt;/p>
&lt;p>&lt;strong>Title&lt;/strong>: The Savanna Theory of Happiness
&lt;strong>Source&lt;/strong>: Journal of Personality and Social Psychology (or similar, based on context)
&lt;strong>Paper ID&lt;/strong>: N/A
&lt;strong>Link&lt;/strong>:
&lt;/p>
&lt;hr>
&lt;h2 id="research-background">Research background&lt;/h2>
&lt;p>This paper proposed &amp;ldquo;The Savanna Theory of Happiness&amp;rdquo;. This theory is based on the perspective of evolutionary psychology, which believes that human psychological mechanisms evolved on the ancient African savannah. Therefore, our response to the modern living environment is actually deeply affected by the living environment of our ancestors.&lt;/p>
&lt;p>Specifically, the authors try to explain why certain factors in modern life (such as population density, frequency of social interaction) affect our happiness, and why these effects differ among people with different IQs.&lt;/p>
&lt;hr>
&lt;h2 id="research-methods">Research methods&lt;/h2>
&lt;h3 id="core-concepts">Core concepts&lt;/h3>
&lt;ol>
&lt;li>&lt;strong>The Savanna Principle&lt;/strong>: The human brain is adapted to the ancestral environment, not the modern environment. So situations that would have increased survival in our ancestral environment still make us happy today, and vice versa.&lt;/li>
&lt;li>&lt;strong>The moderating role of IQ&lt;/strong>: Intelligence (General Intelligence) is defined as the ability to solve evolutionarily &amp;ldquo;novel&amp;rdquo; problems. Smart people are better able to adapt to the modern lifestyle, which is completely different from their ancestral environment, and are therefore less constrained by the &amp;ldquo;savanna principle.&amp;rdquo;&lt;/li>
&lt;/ol>
&lt;h3 id="experimental-design">Experimental design&lt;/h3>
&lt;p>The study used data from the U.S. National Longitudinal Study of Adolescent Health (Add Health) and analyzed the subjects&amp;rsquo; IQ, population density where they lived, frequency of socializing with friends, and their self-reported life satisfaction (happiness).&lt;/p>
&lt;hr>
&lt;h2 id="main-findings">Main findings&lt;/h2>
&lt;h3 id="1-population-density-is-negatively-related-to-happiness">1. Population density is negatively related to happiness&lt;/h3>
&lt;p>Overall, people are less happy when they live in places with higher population density. This is consistent with the prairie principle: in ancient times, excessive population density meant competition and pressure for resources.&lt;/p>
&lt;p>&lt;strong>Key Difference&lt;/strong>: This negative correlation is more pronounced among &lt;strong>low IQ&lt;/strong> individuals; while &lt;strong>high IQ&lt;/strong> individuals are less negatively affected by population density. This may be because people with higher IQs are better able to handle the complex stresses and novel challenges of modern urban life.&lt;/p>
&lt;h3 id="2-social-frequency-and-happiness-are-usually-positively-correlated-but">2. Social frequency and happiness are usually positively correlated, but&amp;hellip;&lt;/h3>
&lt;p>For most people, the more time they spend with friends, the happier they feel. This is also consistent with an evolutionary perspective: in tribal life, social connection is the key to survival.&lt;/p>
&lt;p>&lt;strong>Amazing reversal&lt;/strong>: For people with &lt;strong>extremely high IQs&lt;/strong>, the opposite is true. &lt;strong>More frequent social activities are associated with lower life satisfaction&lt;/strong>.&lt;/p>
&lt;hr>
&lt;h2 id="research-significance-and-inspiration">Research significance and inspiration&lt;/h2>
&lt;h3 id="why-do-smart-people-like-to-be-alone">Why do smart people like to be alone?&lt;/h3>
&lt;p>This study provides an evolutionary psychology explanation for the stereotype that smart people are more lonely. People with high IQs may be more focused on long-term, modern goals (such as career, academic breakthroughs) that are &amp;ldquo;novel&amp;rdquo; in evolutionary history. Although frequent social activities are in line with ancestral survival instincts, they may actually be a distraction for highly intelligent people pursuing these modern goals.&lt;/p>
&lt;p>In addition, the brains of people with high IQs are better able to adapt to &amp;ldquo;unnatural&amp;rdquo; modern life (such as solitude and high-density living), so they do not need to rely on close tribal social interaction to gain a sense of security like their ancestors did.&lt;/p>
&lt;hr>
&lt;h2 id="my-understanding">My understanding&lt;/h2>
&lt;p>This paper is very interesting. It uses the perspective of evolutionary psychology to explain the happiness and pain of modern people.&lt;/p>
&lt;h3 id="1-primitive-man-lives-in-modern-cities">1. &amp;ldquo;Primitive Man&amp;rdquo; lives in modern cities&lt;/h3>
&lt;p>We often feel anxious or unhappy, often because our &amp;ldquo;primitive brains&amp;rdquo; have not adapted to modern society. For example, feeling irritable on a crowded subway may be because our genes are screaming: &amp;ldquo;There are too many people here and not enough resources. Run!&amp;rdquo;&lt;/p>
&lt;h3 id="2-iq-as-an-adapter">2. IQ as an “adapter”&lt;/h3>
&lt;p>The author views IQ as a tool to deal with &amp;ldquo;evolutionary novelty&amp;rdquo;, which is a unique perspective. This explains why smart people tend to be better able to adapt to counter-intuitive modern lifestyles (such as being alone, staying up late, not having children, etc.). They are more able to suppress primitive impulses and pursue goals that are evolutionarily &amp;ldquo;meaningless&amp;rdquo; but are respected by modern society.&lt;/p>
&lt;h3 id="3-myths-about-social-interaction">3. Myths about social interaction&lt;/h3>
&lt;p>The mainstream values of society usually encourage social interaction and believe that &amp;ldquo;having more friends is better.&amp;rdquo; But this study tells us that for some people, especially those with high IQs, being oversocialized can be a burden. Being alone does not mean loneliness or social impairment; it may be an adaptive choice made by highly intelligent people to focus on more important goals.&lt;/p>
&lt;hr>
&lt;h2 id="extended-thinking">Extended thinking&lt;/h2>
&lt;h3 id="1-definition-of-happiness">1. Definition of happiness&lt;/h3>
&lt;p>If happiness is a product of evolution, does that mean we should live by our instincts (move to the country, make more friends)? Or should we use our IQ to overcome these instincts and pursue higher levels of satisfaction?&lt;/p>
&lt;h3 id="2-social-networking-in-the-digital-age">2. Social networking in the digital age&lt;/h3>
&lt;p>The data for this paper come from before the popularity of social media. Does online socializing count as “socializing” today? Does its effect on happiness also follow the Savannah Principle?&lt;/p>
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&lt;h2 id="related-resources">Related resources&lt;/h2>
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